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Project Overview

The Masters in Game Art is a specialized program designed to equip students with the technical and creative skills required to excel in the field of Game asset design and integration.

During the course, students learn how to create compelling characters, environments, weapons, vehicles and other game assets, utilizing various software tools such as Autodesk Maya, ZBrush, Substance Painter and integration using Unity and Unreal engine. They also develop skills in storytelling, concept art, game design, and project management, which are essential for success in the industry.

Portfolio Image

What will you learn in this program?

  • Learn to create 3D art assets for various game genres, including characters, environments, weapons and props.

  • Gain expertise in industry-standard software and tools.

  • Understand the principles of game design, including storytelling, world-building, and game mechanics.

  • Develop skills in concept art, illustration, and character design to create unique and compelling game worlds.

  • Learn to work with game engines such as Unreal and Unity, and how to optimize assets for different platforms and devices.

  • Explore emerging technologies like augmented reality (AR) and virtual reality (VR), and learn how to use them to enhance the player experience.

  • Deployment and optimization all 3D elements for faster rendering.

  • Level: Master

  • Duration: 30 Months

  • Hours: 1200 Hrs.

  • Softwares: 20 Softwares

Applicable Jobs

  • Game Designer
  • Game Prop Artist
  • Game Texturing Artist
  • Game Animator
  • Gaming 2d/3d Artist
  • Game 2d/3d Character Artist
  • Game 2d Concept Artist
  • Game Environment Artist
  • Game Level Designer
  • Unity/Unreal Engine Artist
  • Game Rigging Artist
  • Game VFX Artist

Foundation - Fundamentals of Art and Design

Softwares / Skills Hours
Pre-Production (Sketching, concept art for game designs) 80 hrs.
Photoshop Photoshop (Photo editing and compositing) 80 hrs.
Sketchup Sketchup 40 hrs.
3d Max 3ds Max (3D software for gaming and assets) 60 hrs.
Maya Maya - Foundation (3D software for game asset) 100 hrs.
ZBrush Zbrush - Foundation (Sculpting software) 40 hrs.
Substance Painter Substance Painter 40 hrs.

Intermediate

Softwares / Skills Hours
3d Max 3ds Max - Advanced 80 hrs.
Maya Maya - Advanced 100 hrs.
Houdini Houdini 50 hrs.
ZBrush Zbrush - Advanced 50 hrs.
Substance Painter Substance Painter - Advanced 40 hrs.
Substance Designer Substance Designer 40 hrs.
Speedtree SpeedTree 30 hrs.
Marmoset Toolbag Marmoset Toolbag 10 hrs.

Masters + Portfolio Development

Softwares / Skills Hours
TopoGun Topogun (Advanced retopology software) 20 hrs.
Spine Spine 20 hrs.
Spark AR Spark AR, VR 10 hrs.
Mari Mari (High-resolution advanced texturing tool) 40 hrs.
Unity Engine Unity Engine (Asset integration game engine) 60 hrs.
Industry Preparation 40 hrs.
Project and Portfolio Capstone Project 60 hrs.
Portfolio Development & Presentation 60 hrs.
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