Project Overview
This program is designed to provide a comprehensive
understanding of regular to technical animation skills. You will acquire extensive
knowledge and practical experience in various animation styles.
Rigging and animation are crucial components for
bringing characters to life, whether they are humans, aliens, creatures, or vehicles.
These two elements are the fine art of creating believable and relatable stories through
your animations.
With the animation industry constantly evolving, this
program will expose you to various animation styles that have been developed to date and
those that are currently emerging. You will have the opportunity to explore different
techniques and styles to create unique and engaging animations that meet the industry
standards.
What will you learn in this program?
-
Creation of proper control
rigs as per project requirement.
-
Creating rigs for Props,
Mechanical and toon character.
-
Understanding of using
muscle rig for realistic human and creature character.
-
Creation of custom rigs to
increase productivity.
-
Rigging set up to take care
of CHF (Cloth, Hair, Fur) and other related Physics.
-
Techniques to make the
production pipeline better.
-
Thorough understanding of
Principles of Animation.
-
Shot preparation using
acting for animation.
-
Achieve various Animation
styles as per the project genre.
-
Develop overall artistic
sense and creativity.
|
Softwares /
Skills
|
Hours |
 |
Pre-Production (Sketching,
concept art for game
designs)
|
120 hrs. |
 |
Introduction to Film-Making
|
20 hrs. |
 |
Photoshop (Photo editing and
compositing) |
40 hrs. |
 |
After Effects (Layer based
animation and compositing)
|
40 hrs. |
 |
Premiere Pro (Video editing
software)
|
30 hrs. |
 |
3ds Max - Introduction (3D
software and gaming,
architecture and assets)
|
30 hrs. |
 |
Maya - Foundation (3D
software
for game asset) |
180 hrs. |
 |
Adobe Audition (sound
editing and effects) |
10 hrs. |
 |
Introduction to Generative
Ai |
10 hrs. |
|
Softwares /
Skills
|
Hours |
 |
3d Short Film Development
|
200 hrs. |
 |
Unreal Engine |
40 hrs. |