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Project Overview

This program is designed to provide a comprehensive understanding of regular to technical animation skills. You will acquire extensive knowledge and practical experience in various animation styles.

Rigging and animation are crucial components for bringing characters to life, whether they are humans, aliens, creatures, or vehicles. These two elements are the fine art of creating believable and relatable stories through your animations.

With the animation industry constantly evolving, this program will expose you to various animation styles that have been developed to date and those that are currently emerging. You will have the opportunity to explore different techniques and styles to create unique and engaging animations that meet the industry standards.

Portfolio Image

What will you learn in this program?

  • Creation of proper control rigs as per project requirement.

  • Creating rigs for Props, Mechanical and toon character.

  • Understanding of using muscle rig for realistic human and creature character.

  • Creation of custom rigs to increase productivity.

  • Rigging set up to take care of CHF (Cloth, Hair, Fur) and other related Physics.

  • Techniques to make the production pipeline better.

  • Thorough understanding of Principles of Animation.

  • Shot preparation using acting for animation.

  • Achieve various Animation styles as per the project genre.

  • Develop overall artistic sense and creativity.

  • Level: Master

  • Duration: 30 Months

  • Hours: 1250 Hrs.

  • Softwares: 20 Softwares

Applicable Jobs

  • 3D Rigger
  • 3D Layout Artist
  • 3D Animator

Foundation

Softwares / Skills Hours
Pre-Production (Sketching, concept art for game designs) 120 hrs.
3d Short Film Development Introduction to Film-Making 20 hrs.
Photoshop Photoshop (Photo editing and compositing) 40 hrs.
After Effects After Effects (Layer based animation and compositing) 40 hrs.
Adobe Premiere Premiere Pro (Video editing software) 30 hrs.
3d Max 3ds Max - Introduction (3D software and gaming, architecture and assets) 30 hrs.
Maya Maya - Foundation (3D software for game asset) 180 hrs.
Audition Adobe Audition (sound editing and effects) 10 hrs.
Ai Introduction to Generative Ai 10 hrs.

Intermediate + Portfolio Development

Softwares / Skills Hours
Maya Maya (Rigging - Props/Mechanical/Toon/Blendshapes) 50 hrs.
Maya Maya (Advanced Skinning) 20 hrs.
3d Max 3ds Max (Understanding of Biped tools and Skinning) 20 hrs.
Maya Maya (Animation - Product/Mech/Toon/Props) 100 hrs.
Blender Fx 30 hrs.
Portfolio Development 30 hrs.

Masters + Portfolio Development

Softwares / Skills Hours
Maya Maya (Rigging - Facial, Hyper realistic char, quadruped, muscles) 90 hrs.
Maya Maya (Advanced Skinning) 20 hrs.
Maya Maya (Animation - Character, quadruped, facial, performance act) 100 hrs.
Maya Motion Capture (Data processing) 20 hrs.
Arnold Arnold (Advance Look development and rendering) 14 hrs.
After Effects After Effects (3D compositing) 6 hrs.

Short Film Development

Softwares / Skills Hours
3d Short Film Development 3d Short Film Development 200 hrs.
Unreal Engine Unreal Engine 40 hrs.
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