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Project Overview

The 3-Year Game Arts Degree Program is designed to equip students with the essential skills and knowledge required to excel in the rapidly growing gaming industry.

The program focuses on creative design, 3D Modeling, Animation, Texturing, and Interactive Storytelling, blending traditional and digital art principles. Through this curriculum, students will develop industry-ready portfolios and gain real-world exposure through hands-on projects.

Portfolio Image

What will you learn in this program?

  • Grasp 2D/3D Art, Asset and Animation.

  • Master industry software tools.

  • Design compelling game worlds.

  • Collaborate in creative teams.

  • Build portfolios with real experience.

  • Compositing of live action footages and CGI elements.

  • Level: Expert

  • Duration: 36 Months

  • Hours: 3750 Hrs.

  • Softwares: 21 Softwares

  • Subjects: 34 Subjects

Applicable Jobs

  • 3D Environment Artist
  • 3D Character Artist
  • Game Asset Modeler
  • Concept Artist
  • UI/UX Designer for Games
  • Animator (2D/3D)
  • Texture and Lighting Artist
  • Technical Artist
  • Game Art Generalist
  • Level Designer

Semester 1

Subjects / Topics

1 English-I Theory
2 Introduction to Game Art Practical
3 Fundamentals of Drawing and Sketching Practical
4 Digital Drawing and Painting Techniques Practical
5 Introduction to Data Mining - (PR) Practical
6 Gender Perspective (TH) / Yoga (PR) / Media Ethics -(TH) Practical / Theory

Software Skills

Photoshop Adobe Photoshop

Semester 2

Subjects / Topics

1 English-II Theory
2 Advanced Drawing and Anatomy Practical
3 Character Concept Design Practical
4 Project Management Practical
5 Fundamentals of 3D Practical
6 Digital Marketing / Self Defence- (judo) / Moral Values Practical / Theory

Software Skills

Audition Sketchup
Audition Substance Painter
After Effects 3ds Max (Fundamentals)
Premiere Pro Maya

Semester 3

Subjects / Topics

1 Advanced 3D Modeling Practical
2 Introduction to Unreal Engine Practical
3 Player Controls and Interaction in Unity Practical
4 Level Design Basics Practical
5 Entrepreneurship and New-venture creation Practical
5 Communication Skills Practical
6 EVS Practical

Software Skills

Maya Maya
Arnold Unreal Engine
Unity Engine Unity
Substance Designer Substance Designer
Katana Speedtree

Semester 4

Subjects / Topics

1 High-Poly Sculpting in ZBrush Practical
2 Texturing Game-Ready Assets with Substance Painter. Procedural Material Creation with Substance Designer Practical
3 Lighting and Storytelling in Unreal/Unity Practical
4 Rendering with Marmoset Toolbag Practical
5 High-Resolution Texturing with Mari Practical

Software Skills

Maya Zbrush
Silhouette Houdini
3DEqualizer Mari
PFTrack Marmoset Toolbag

Semester 5

Subjects / Topics

1 AR/VR Asset Design with Spark AR Practical
2 Procedural Environment Design in Houdini Practical
3 Retopology Practical
4 2D Animation with Spine Practical
5 Advanced Character Rigging and Animation Practical
5 Internship / Project Practical

Software Skills

Maya Spark AR
Substance Painter TopoGun
Substance Painter Gaea
ZBrush Spine
ZBrush Maya

Semester 6

Subjects / Topics

1 Advanced Environment Assembly in Unreal/Unity Practical
2 Capstone Project Practical
3 Portfolio Development and Presentation Practical
4 Internship / Project Practical

Software Skills

Houdini Unreal Engine
Houdini Unity
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