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Project Overview

This comprehensive rotoscoping, paint, and compositing course covers the entire spectrum from basic techniques to advanced workflows, including compositing. You'll receive hands-on training with a variety of projects that will help you develop your skills, and you'll have access to feedback and support to guide you towards a career in the VFX industry.

The course is designed by experienced professionals who have worked in the film and animation industries, providing you with a deep understanding of the techniques and workflows used in professional settings.

Portfolio Image

What will you learn in this program?

  • Introduction to rotoscoping, paint, and compositing.

  • Understanding the VFX pipeline and industry-standard software tools.

  • Advanced rotoscoping techniques such as tracking, stabilization, and matte creation.

  • Paint techniques including wire removal, object removal, and clean-up.

  • Working with green screens, mattes, and alpha channels.

  • Compositing techniques such as layering, blending modes, and color correction.

  • Multi-pass compositing and integrating 3D elements

  • Advanced color grading and finishing techniques.

  • Building a professional demo reel to showcase your skills and work.

  • Level: Master

  • Duration: 30 Months

  • Hours: 1185 Hrs.

  • Softwares: 17 Softwares

Applicable Jobs

  • Roto Artist
  • Paint Artist
  • Compositor
  • Rotomation Artist
  • 3D Tracking
  • Matchmoving Artist

Foundation

Softwares / Skills Hours
Pre-Production (Sketching, concept art for game designs) 120 hrs.
3d Short Film Development Introduction to Film-Making 20 hrs.
Photoshop Photoshop (Photo editing and compositing) 40 hrs.
After Effects After Effects (Layer based animation and compositing) 40 hrs.
Adobe Premiere Premiere Pro (Video editing software) 30 hrs.
3d Max 3ds Max - Introduction (3D software and gaming, architecture and assets) 30 hrs.
Maya Maya - Foundation (3D software for game asset) 180 hrs.
Audition Adobe Audition (sound editing and effects) 10 hrs.
Ai Introduction to Generative Ai 10 hrs.

Intermediate

Softwares / Skills Hours
After Effects After Effects (Advanced layer based compositing) 30 hrs.
Maya Maya (Camera pass rendering, camera projection) 20 hrs.
Mocha Mocha (2d planar tracking and rotoscopy tool) 30 hrs.
PFTrack PF Track (Node base 3D camera tracking software) 30 hrs.
Silhoutte Silhouette (Versatile tool for rotocopy & paint) 30 hrs.
DaVinci Resolve DaVinci Resolve 30 hrs.
Portfolio Development 15 hrs.

Masters + Portfolio Development

Softwares / Skills Hours
Photoshop Photoshop (Sequence paint) 40 hrs.
3DEqualizer 3d Equilizer 60 hrs.
Rotomation (Maya, 3d Equlizer) 20 hrs.
Nuke Nuke (Hi-end node base compositing software for films and series) 120 hrs.
3d Short Film Development 3d Short Film Development 160 hrs.
Unreal Engine Unreal Engine 80 hrs.
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